The "collectible" of my game isn't really a collectible, but more of an obstacle. This part is the part of the game that teaches the player about mixtures, and how they are split and formed. It uses hitTest to make it so when your laser cutter comes in contact with it, it will split. The real collectible will be the enemy, as you will need to catch it to win. I have not implemented that yet.
When will you implement it?
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