Monday, January 6, 2014

Game Idea

In my game, I wasn't able to get it done, but my idea for the game was a sort of backwards action game, as you chase the enemy. The character would be a nanobot, and it is chasing an enemy nanobot, thus meaning, the collectible would also be the enemy, but to catch the enemy, you had to use your knowledge of matter to get past those obstacles first. I wanted to get the character movement with the level done first, as getting all the walls that keep you in the level done, so you couldn't get out and exploit your way to victory. Then, I wanted to implement obstacles, such as mixtures that you must find a way across, and liquid molecules and atoms you need to cross. The mixtures were to teach you that the combined atoms are not chemically bonded, like molecules, and could be split, and in this case, the player's character has a laser cutter. Liquid molecules and compounds would act as thing that push your character a certain direction, to impede your movement or cause a loss due to being moved into a dangerous object/matter, or being crushed. Then, I would add the enemy, which would run away from you, and is trying to escape, meaning you have a set period of time to catch it. If the time runs out, he escapes and traps you, meaning you lose. He will also lay traps to attempt to destroy the character, so you lose. I had the idea of having multiple ways to lose, such as being destroyed by a trap, getting trapped/crushed/destroyed by liquid matter, or running out of time. I also wanted to add animation to the characters, such as the "arm" on the character would move up and down, and maybe the laser would fire up if you activated it. Some problems I've had were the obstacles at first. I had an idea where it puts you in a set position, but then I altered it so anytime you collide with it, you stay in that area. I need to add that to all walls and obstacles in the level, though.

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