In my game, I do not think about adding scoring in the since of points. It is just a game where you must get to the end, while maneuvering through obstacles, and avoiding traps. My victory conditions will be trapping the goal, which is also the enemy, while using your knowledge of atoms to get past them. I like this system of winning for my game as, you won't want to collect every atom and molecule found in the game, but you want to use your knowledge to catch an enemy in a set period of time, before they escape.
How will people know if they did better than others?
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