I have not yet implemented my enemy, but my vision is that it will be the objective to win. You must catch the enemy in a set period of time before he escapes, while using your knowledge of matter to get past molecules and atoms that are obstacles, and use skill to maneuver traps. To think about enemy behaviors, I have one set, and I can't really add others. He won't attack you actively, but he will lay traps defensively. I can't really name any other behaviors for this type of enemy.
Good idea! How do you plan to implement this?
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