Wednesday, January 29, 2014

Choose Game Genre

My game idea is a good idea since it uses maps in a sense of graphs, and you need to use your knowledge of graphing to win. The game will be action, so you don't idle or use trial and error to win. If I were to edit "Hobo's Journey", I would make it more of a game, instead of a quiz, and I would make it a lot less offensive, since it gives a bias view on poor people. For the game "Larry", I don't think it needs much to be done with the bias, as it shows the problem, yet doesn't give a really offensive view at poor people.

Tuesday, January 28, 2014

Choose Learning Topic

I like my game topic since it works well with my map idea. On the map, it will be labeled in sectors, much like a graph. Using your knowledge of math and graphing, you will go to the sector that is listed by the equation.

Planning my Workflow

I have decided to do most of my teams coding. I will do everything from coding to testing my scripts.  I also will direct the team to how I want the game, so while my other team members draw, I tell them how to do it. Other than that, I also will edit the project page, research, and if I need to, draw and animate.

Play to Learn 3

From the few games I did play, most of them were action games. Ninja Parkour was a platformer, Finding Mr. X, was a mix of platforms and other things, and Sigma Prime was a fast paced shooting game, where you had to shoot the correct numbers and avoid shooting them with an incorrect prime number. The number one feature that both sigma prime and Finding Mr. X was the most interesting with the shooting projectiles ability. For my game, I would like to learn how to make a firing ranged weapon.

Tuesday, January 14, 2014

Team Digital Hamburgers

Our team should be able to complete three times more than a single person. I plan on being the teams coder, so while I wait for the team artist to draw something, I will work on code, then insert it into the finished drawing when it is given to me. This way, we do our separate things and combine it into the game at the end. In the combined game part, we share it to everyone, so they can do minor tweaks, then we combine those tweaks into the final game product. That is what I believe our team can accomplish.

Monday, January 6, 2014

Game Idea

In my game, I wasn't able to get it done, but my idea for the game was a sort of backwards action game, as you chase the enemy. The character would be a nanobot, and it is chasing an enemy nanobot, thus meaning, the collectible would also be the enemy, but to catch the enemy, you had to use your knowledge of matter to get past those obstacles first. I wanted to get the character movement with the level done first, as getting all the walls that keep you in the level done, so you couldn't get out and exploit your way to victory. Then, I wanted to implement obstacles, such as mixtures that you must find a way across, and liquid molecules and atoms you need to cross. The mixtures were to teach you that the combined atoms are not chemically bonded, like molecules, and could be split, and in this case, the player's character has a laser cutter. Liquid molecules and compounds would act as thing that push your character a certain direction, to impede your movement or cause a loss due to being moved into a dangerous object/matter, or being crushed. Then, I would add the enemy, which would run away from you, and is trying to escape, meaning you have a set period of time to catch it. If the time runs out, he escapes and traps you, meaning you lose. He will also lay traps to attempt to destroy the character, so you lose. I had the idea of having multiple ways to lose, such as being destroyed by a trap, getting trapped/crushed/destroyed by liquid matter, or running out of time. I also wanted to add animation to the characters, such as the "arm" on the character would move up and down, and maybe the laser would fire up if you activated it. Some problems I've had were the obstacles at first. I had an idea where it puts you in a set position, but then I altered it so anytime you collide with it, you stay in that area. I need to add that to all walls and obstacles in the level, though.

Add Enemy

I have not yet implemented my enemy, but my vision is that it will be the objective to win. You must catch the enemy in a set period of time before he escapes, while using your knowledge of matter to get past molecules and atoms that are obstacles, and use skill to maneuver traps. To think about enemy behaviors, I have one set, and I can't really add others. He won't attack you actively, but he will lay traps defensively. I can't really name any other behaviors for this type of enemy.

Add Scoring

In my game, I do not think about adding scoring in the since of points. It is just a game where you must get to the end, while maneuvering through obstacles, and avoiding traps. My victory conditions will be trapping the goal, which is also the enemy, while using your knowledge of atoms to get past them. I like this system of winning for my game as, you won't want to collect every atom and molecule found in the game, but you want to use your knowledge to catch an enemy in a set period of time, before they escape.

Create a Collectible

The "collectible" of my game isn't really a collectible, but more of an obstacle. This part is the part of the game that teaches the player about mixtures, and how they are split and formed. It uses hitTest to make it so when your laser cutter comes in contact with it, it will split. The real collectible will be the enemy, as you will need to catch it to win. I have not implemented that yet.