For "Larry", I believe it should include a reason why you must avoid these things because then it would tell you that you should prevent them by doing certain things that cause this. Also it should either include the movement part as the intro and then the find food part, you should be told if the item you part pick up is edible food. Finally, I found that, although it was not a quiz, I learned almost nothing from it, so the maker of the game should improve the educational value of the game.
Thursday, December 20, 2012
Plan Team Game
For the "Hobo's Journey" game, I would make the name less offense to homeless people such as "How a homeless person lives and how to prevent and help people with this issue" but in a shorter name. I would include ways on how you can help people such as "give children in poverty toys" or "sacrifice your time to serve food for homeless people." Also, the game is based on what you know already and doesn't provide ways on how to help people. This game is also not that useful because it is a quiz game.
Wednesday, December 12, 2012
Game Facts
- WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.) How will you make sure your game is not hurtful to any group of people? The player is recommended to be in either fifth grade or higher because you must understand the functions of cells and their organelles. This game should not be hurtful by providing hints about how stuff works in the cell.
- WHAT will your game teach the player about your topic? (Be specific!) This game will not actually teach the topic but is to make sure you know and understand the concepts of cells and their properties. There will be hint buttons for help but you should have prior knowledge on this subject.
- WHERE does your game happen? The game takes place inside a plant (maybe of your choice) and you control a cell making it move and do stuff such as photosynthesis.
- Describe the world you will design for your game. The world would have plant colors such as green and brown. Normally, a cell exists inside the dark environment of the multicellular thing it is in but we will light it up for helpfulness so you know what you are doing.
- How will this setting add to the learning experience? This setting will kind of remind you that you are in a tree or flower or whatever you are in so you can get the feeling that you actually are a cell.
- HOW does your game world teach the player about your topic? This game teaches the player the topic by having it so you need prior knowledge of cells and organelles but provides you with hints and sometimes when playing you can remember what goes where. Also, you can learn that don't leave plants here or to much water drowns it and such.
- What happens in the world that helps the player learn? There are organelles in the cell you can interact with that help you cell survive and keep your plant alive. You also get to learn that you need to avoid viruses and how to remove infected cells.
- How does the player use what they learned to make something happen in the game? The player can use what they learned in the game how plant cells work with their organelles, how to give cells nutrients by keeping it where it can get them and why it needs them, and why animals are different in the since where they have to eat plants to get their nutrients.
- WHY is a game a better way of understanding your topic than a quiz? This game is better than a quiz because quizzes are boring where you just click on the right answer but if you complete photosynthesis wrong or a cell is infected by a virus, there is action where you might kill your cell.
Friday, December 7, 2012
More Team Game Researching
- 1. The most important thing we learned about our topic is that plant cells have no centrioles and some different organelles I've never heard of.
- 2: Other people should learn how the cell works such as how to finish cellular respiration, use the cell membrane, and how viruses work.
- 3: We will teach them how to do this by making a fun and strategic learning experience including hints if you don't remember how an organelle functions.
- 4: This topic will make a good game because you would have to know organelle functions to complete the game and rewarded with a happy, strong plant.
- 5: Summarize your team's topic in five words or less: Science game about plant cells.
Team Game Researching
For Globaloria, I have created my team, Surprising Innovations, which includes me, Dylan, Luke, and Izzy have chosen our topic, Science, as our game and it's focus is biology. Our game is going to be a plant cell game where you must carry out plant cell organelle's functions correctly and your plant will grow. The challenge in the game is if you carry a function incorrectly or at the wrong time, you plant can get sick, infected, or lose nutrients. We have facts in this slide: (Remember to be logged on the wiki)
http://www.myglife.org/usa/adv/images/advwiki/d/d0/DylanJ_GameFactsSlide.swf
And this is our game topic pyramid: (Same here. Need to be logged in)
http://www.myglife.org/usa/adv/images/advwiki/8/8a/DylanJ_NarrowItDown.jpg
http://www.myglife.org/usa/adv/images/advwiki/d/d0/DylanJ_GameFactsSlide.swf
And this is our game topic pyramid: (Same here. Need to be logged in)
http://www.myglife.org/usa/adv/images/advwiki/8/8a/DylanJ_NarrowItDown.jpg
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