Thursday, December 20, 2012

Plan Team Game

For the "Hobo's Journey" game, I would make the name less offense to homeless people such as "How a homeless person lives and how to prevent and help people with this issue" but in a shorter name. I would include ways on how you can help people such as "give children in poverty toys" or "sacrifice your time to serve food for homeless people." Also, the game is based on what you know already and doesn't provide ways on how to help people. This game is also not that useful because it is a quiz game.
For "Larry", I believe it should include a reason why you must avoid these things because then it would tell you that you should prevent them by doing certain things that cause this. Also it should either include the movement part as the intro and then the find food part, you should be told if the item you part pick up is edible food. Finally, I found that, although it was not a quiz, I learned almost nothing from it, so the maker of the game should improve the educational value of the game.

Wednesday, December 12, 2012

Game Facts



  • WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.) How will you make sure your game is not hurtful to any group of people? The player is recommended to be in either fifth grade or higher because you must understand the functions of cells and their organelles. This game should not be hurtful by providing hints about how stuff works in the cell.
  • WHAT will your game teach the player about your topic? (Be specific!) This game will not actually teach the topic but is to make sure you know and understand the concepts of cells and their properties. There will be hint buttons for help but you should have prior knowledge on this subject.
  • WHERE does your game happen? The game takes place inside a plant (maybe of your choice) and you control a cell making it move and do stuff such as photosynthesis.
  • Describe the world you will design for your game. The world would have plant colors such as green and brown. Normally, a cell exists inside the dark environment of the multicellular thing it is in but we will light it up for helpfulness so you know what you are doing.
  • How will this setting add to the learning experience? This setting will kind of remind you that you are in a tree or flower or whatever you are in so you can get the feeling that you actually are a cell.
  • HOW does your game world teach the player about your topic? This game teaches the player the topic by having it so you need prior knowledge of cells and organelles but provides you with hints and sometimes when playing you can remember what goes where. Also, you can learn that don't leave plants here or to much water drowns it and such.
    • What happens in the world that helps the player learn? There are organelles in the cell you can interact with that help you cell survive and keep your plant alive. You also get to learn that you need to avoid viruses and how to remove infected cells.
    • How does the player use what they learned to make something happen in the game? The player can use what they learned in the game how plant cells work with their organelles, how to give cells nutrients by keeping it where it can get them and why it needs them, and why animals are different in the since where they have to eat plants to get their nutrients.
  • WHY is a game a better way of understanding your topic than a quiz? This game is better than a quiz because quizzes are boring where you just click on the right answer but if you complete photosynthesis wrong or a cell is infected by a virus, there is action where you might kill your cell.


Friday, December 7, 2012

More Team Game Researching


  • 1. The most important thing we learned about our topic is that plant cells have no centrioles and some different organelles I've never heard of.
  • 2: Other people should learn how the cell works such as how to finish cellular respiration, use the cell membrane, and how viruses work.
  • 3: We will teach them how to do this by making a fun and strategic learning experience including hints if you don't remember how an organelle functions.
  • 4: This topic will make a good game because you would have to know organelle functions to complete the game and rewarded with a happy, strong plant.
  • 5: Summarize your team's topic in five words or less: Science game about plant cells.

Team Game Researching

For Globaloria, I have created my team, Surprising Innovations, which includes me, Dylan, Luke, and Izzy have chosen our topic, Science, as our game and it's focus is biology. Our game is going to be a plant cell game where you must carry out plant cell organelle's functions correctly and your plant will grow. The challenge in the game is if you carry a function incorrectly or at the wrong time, you plant can get sick, infected, or lose nutrients. We have facts in this slide: (Remember to be logged on the wiki)

http://www.myglife.org/usa/adv/images/advwiki/d/d0/DylanJ_GameFactsSlide.swf

And this is our game topic pyramid: (Same here. Need to be logged in)

http://www.myglife.org/usa/adv/images/advwiki/8/8a/DylanJ_NarrowItDown.jpg

Wednesday, November 28, 2012

Build an Interactive Minigame

For the most recent minigame we made, it was easier than when we made our first game. The main reason was because we had been given a tutorial to make our game. My only problem was my fault so I couldn't finish the game or add anything I wanted to add. This game did turn out better on my part for Globaloria. I learned that I should that not everything will be perfect on my first try and I should try to remember all my materials.

My game involves you to use the arrow keys to move the bunny and get the carrot. Touching the carrot gives you one point. I didn't make it a game by adding the enemy, the wolf, and making work by it moves and make you lose points when you touch it. My actionscript has no known bugs and my game at least works. In my actionscript, it shows summary code telling how my script works. I'm just glad that I got a working, playable game.

Wednesday, November 7, 2012

Final Game

For my game, this is my final project. It has a splash introduction screen and an overlay drag-and-dropable objects as my hidden objects. My game's rules are to find the fractions of a shape. If you click on a full shape, it should have given you points but there is no difference because there is no score, which I wanted to add along with a magnifying glass. My game is nothing special, doesn't have a fun and educational side to it, and is, in my opinion, not a good game. Improvements to it could have been made if someone had helped me and the Wiki was more helpful (because I thought the Wiki didn't help me). Also, I just want a game without a deadline, but without a deadline would mean no game because I would slack off and not get any work done. For those who want to play my game: DylanJ2022's project page (make sure to be logged on the Wiki) and scroll down to "Present your hidden object game."

Wednesday, October 31, 2012

Game Ingreidents

For adding my game ingredients... it was a nightmare. Yes, a living, real nightmare. I had lots, and I mean lots, of trouble with coding and I was behind because of it. I only got the overlay object done that hides my objects. I wanted to add a scoreboard with win and lose scores, a win screen, randomizing answers, and a magnifying glass, but I couldn't because the Wiki provided no help what so ever. I also didn't get really any help from anyone which is a shame so my game is going to get me an F. My main problems here is the absence of help and the quick deadline.

Friday, October 26, 2012

My Game Ingredients


What is it?
My game is a fraction answering game where you are given a question and you have to answer it by finding and clicking on hidden objects.
How will your hidden objects teach this concept?
My hidden objects will teach this concept by giving them a score of right or wrong answers.
Do your hidden objects work?
My hidden objects will work by giving them a question that they must answer.
What game ingredients are you putting in?
The game ingredients I am putting in are scoreboard where you can gain and lose points, a magnifying glass, hopefully randomizing answers, and drag and drop able overlay objects.

Friday, October 19, 2012

Adding Hidden Objects

I am so happy that my games hidden objects were easy to add and program. My game has an unruly amount of objects and you could practically beat it in a second. Although on any extra time I have left, I can rearrange objects and hide them better. I really wish that I could hide all my objects cleverly. All I have to do to make it hard is to add the quest.

Friday, October 12, 2012

Flash game background

My flash game is not going well, especially with the drawing. The drawing was so sloppy and messing it gave me a hard time. But that it the same problem I would get with drawing on any computer program. I think my hardest obstacle is how fast this was going. I haven't colored the walls or the floor. If I wanted anything to make changes to anything, I would give more time to draw the background.

Thursday, September 27, 2012

My Paper Prototype

My paper prototype for my hidden objects game is a castle room setting where there are many places to hide shapes which have fractions in them. The scene has a fireplace on the right side, a table near the left wall, a well in the center, a stairway going up on the right side, and one going down on the other. I hope my game is fun and teaches it's players to use operations with fractions.

Thursday, September 20, 2012

Blog About The Single Story

      What does it mean to have a single story? What it is is the story you will read or hear about someone or something and you think that what you heard or read is true or is what they or it are. If you have a single story, it could say that you are rich, have many good friends, you live in a mansion, and have a good job. But the story you tell is that you don't like your job, you live in a normal house, you don't have many good friends, or you don't have the large amount of money people think you have. The single story is expressed by people and their different perspectives.

      Some single stories I've heard of are story lines in movies and games, in books, and in arguments in real life. Movie, games, and book story lines may say that one is a bad guy while he isn't when the protagonist investigates that character or that a character is a good person but becomes a traitor later on. And others I've heard of are sayings from people like American colonists saying that the British are bad because they priced taxes too high and sayings that Native Americans were dangerous.

     A game can give a player many stories like their is a bad guy so you believe that the person is an antagonists or you have to avoid an obstacle or it harms your avatar so you avoid it. Games are great in that since they can give many single stories. That is my opinion on the single story.

Hidden Object Game Idea

     The reason I chose this fractions as the subject for my hidden objects game is because many students dislike fractions or have trouble with them. My idea is that the player has to find the hidden fractions to put in the box containing a number. It will give you an introduction to the game which is telling them how to use operations with fractions, and they win after a good score.

Tuesday, September 18, 2012

Play to Learn Reflection

     From playing the games in "Play to Learn", I learned things I already knew. I find these games useful for a younger audience. I would improve these games by moving toward an intermediate level such as things you learn in math or language arts at seventh or eighth grade.