Monday, March 24, 2014

The Wonderful Keyboard

Keyboard control is how you move your character in our game. You use the arrow keys, and I may add an option for WASD, but the problem is that it would be tough to edit a lot of code. We also use the keyboard for developer cheats, so we can go fast or enable an upgrade sooner. This is how we can use the keyboard on our game.

Many Buttons and More to Come

Our game has many buttons already. First off, we have our splash screen, with the help and about pages, that need buttons, and the start button. When you start, you can customize your character with 6 different colors, and the paint buckets are... buttons. You press go to begin, and you will vista your destinations, which will be closed with more buttons. Other destinations will have choice buttons, like upgrades. I do not know of any other buttons we may add, as they have yet to be implemented.

Our Game Pitch

Our scene will tell a story in a urban environment with invading robots. The destinations will teach you the story of the invaders and how to defeat them. The urban environment will be in pretty good shape, except for road blocks, stopped cars, so destroyed structures, and enemies. Navigating through these obstacles will bring you to small hideouts where a resistance will supply you with goods and story on the invaders. That is how our game will tell its story.

Developing Our Scenes

We plan on using walls and multiple enemies in our final game. Our game is about graphing, but some people like to find ways to exploit the game. I've decided to use walls as ways to prevent the player from skipping the learning goal just to beat the game. I'll have other ways of preventing premature winning, but the walls are the biggest part. The multiple enemies will be to provide a fun factor to our game, and one of the enemies will be the boss. The boss is the end goal of the game, and to improve upon that, defeating it is the only way to win the game. The enemies will provide and interesting challenge, as well as the slowly decreasing gas, or health. That is some of our decided game topics.

Monday, February 10, 2014

Trace Paper Prototype

This is the easiest and most incomplete part of our game: drawing the game. The paper prototype gave me an idea of what landmarks I could plop down on the game scene. Along with that, the city is still large, so I've added a way for you to move around.

Tuesday, February 4, 2014

Paper Prototype for the Globeys

Our paper prototype was a little hard to do, but it gave us another base for our game: the boss. We wondered how we could make these "destinations" useful to go to, as you get weapons and upgrades as you get to a certain area. The final place is where you fight the boss, and use your newly acquired upgrades and weapons to counter it. The boss still needs some thought, but we have most of the idea down.

Monday, February 3, 2014

Plan Game

  • WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.) How will you make sure your game is not hurtful to any group of people?
We are designing our game for people who are currently learning about graphing in math. This topic is a bit more simple, so it will be in the range of 5th-8th grade.
  • WHAT will your game teach the player about your topic? (Be specific!)
Our game will teach the player about following coordinates and using formulas to get to the destination. The coordinates include specific locations, and the formulas will have you go somewhere.
  • WHERE does your game happen?
Our game happens in a city with a map that acts like a graph. The city will be divided up into sectors, that are a block in size.
  • HOW does your game world teach the player about your topic?
The game will teach the player about graphing as they will follow their map as if it were a graph. They go to a specific coordinate or follow a formula to get upgrades to defeat the robots.
  • WHY is a game a better way of understanding your topic than a quiz?
The game requires you to use prior knowledge of graphing, but teaches it through hints and tricks you get through the game.