Monday, March 24, 2014
Developing Our Scenes
We plan on using walls and multiple enemies in our final game. Our game is about graphing, but some people like to find ways to exploit the game. I've decided to use walls as ways to prevent the player from skipping the learning goal just to beat the game. I'll have other ways of preventing premature winning, but the walls are the biggest part. The multiple enemies will be to provide a fun factor to our game, and one of the enemies will be the boss. The boss is the end goal of the game, and to improve upon that, defeating it is the only way to win the game. The enemies will provide and interesting challenge, as well as the slowly decreasing gas, or health. That is some of our decided game topics.
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