We have plenty of buttons in our game. We have the splash screen and we have the character creator screen. Then, there are buttons to allow you to progress through the story. I don't have any other ideas for the buttons, but I can certainly find ways to get past that obstacle.
For some Flash help: help.adobe.com
Monday, March 24, 2014
The Wonderful Keyboard
Keyboard control is how you move your character in our game. You use the arrow keys, and I may add an option for WASD, but the problem is that it would be tough to edit a lot of code. We also use the keyboard for developer cheats, so we can go fast or enable an upgrade sooner. This is how we can use the keyboard on our game.
Many Buttons and More to Come
Our game has many buttons already. First off, we have our splash screen, with the help and about pages, that need buttons, and the start button. When you start, you can customize your character with 6 different colors, and the paint buckets are... buttons. You press go to begin, and you will vista your destinations, which will be closed with more buttons. Other destinations will have choice buttons, like upgrades. I do not know of any other buttons we may add, as they have yet to be implemented.
Our Game Pitch
Our scene will tell a story in a urban environment with invading robots. The destinations will teach you the story of the invaders and how to defeat them. The urban environment will be in pretty good shape, except for road blocks, stopped cars, so destroyed structures, and enemies. Navigating through these obstacles will bring you to small hideouts where a resistance will supply you with goods and story on the invaders. That is how our game will tell its story.
Developing Our Scenes
We plan on using walls and multiple enemies in our final game. Our game is about graphing, but some people like to find ways to exploit the game. I've decided to use walls as ways to prevent the player from skipping the learning goal just to beat the game. I'll have other ways of preventing premature winning, but the walls are the biggest part. The multiple enemies will be to provide a fun factor to our game, and one of the enemies will be the boss. The boss is the end goal of the game, and to improve upon that, defeating it is the only way to win the game. The enemies will provide and interesting challenge, as well as the slowly decreasing gas, or health. That is some of our decided game topics.
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