Tuesday, November 5, 2013
Plan Game Scene
My vision for my game is where you are a nanobot tasked with finding and capturing an infected nanobot. You will navigate through atoms and molecules as you are at the atomic level, and the enemy will try to stop you by creating obstacles out of the atoms, such as forming mixtures that you must split, or making you form mixtures to cross a path. It will also lay laser mines that slowly degrade health, and bombs that do splash, and more damage depending on your location relative to it. What excites me is the fact of chasing a small robot through atoms and forming and splitting mixtures, and so I can attempt to teach the topic better.
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Your game sounds fun!!!!!
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your game sounds awesome
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