Friday, November 22, 2013

Paper Prototype

For my paper prototype, my idea was pretty solid, so it didn't solve any problems, as they are imaginary. The only thing that the paper prototype helped with was giving a visual concept, but I'm not one to trace. I find that more time consuming.

Tuesday, November 5, 2013

Plan Game Scene

My vision for my game is where you are a nanobot tasked with finding and capturing an infected nanobot. You will navigate through atoms and molecules as you are at the atomic level, and the enemy will try to stop you by creating obstacles out of the atoms, such as forming mixtures that you must split, or making you form mixtures to cross a path. It will also lay laser mines that slowly degrade health, and bombs that do splash, and more damage depending on your location relative to it. What excites me is the fact of chasing a small robot through atoms and forming and splitting mixtures, and so I can attempt to teach the topic better.

Choose Learning Topic 2

I'm using the similar topic from my last game, Missing Matter, except it is going to fit in the genre of an action game. I'm am going to use this game as a better way of teaching my topic of matter, as in my old game, I didn't get to my game topic exactly, and my goal here is to teach it better.

Friday, November 1, 2013

Present Hidden Objects Game

My game is called Missing Matter, and it is about collecting matter lost around a laboratory setting. The big idea is teaching people that you need to put specific pieces of elements and compounds to form a mixture, not just plop things in and hope for the best. It's like making a cake; put the tight ingredients in, and you'll get a delicious treat. Pour mud in an bowl and you'll have... well. The research I did was finding out that atoms can not be viewed with a regular magnifying glass, you have to view it with a magnifying glass viewing the atomic scale. My idea changed from being a game teaching the difference between atoms, molecules, mixtures, compounds, elements and what not to teaching how to make a mixture and avoid collecting wrong ingredients. My next steps for my game are improving design, making it more smooth, and going back to my original learning goal.