A single story is a single perspective, or view, of a topic. What it means by having a single story is that you only see one side of a topic, like a stereotype. For example: A single story about computer users is that they are nerds. That means that some people only think that computer users are stereotypical when in fact not all computer users are nerds.
A single story that I know of is that Matthew only codes. What is missing is that we don't know what else he does. Asking Matthew what he does may result in giving you another perspective. Solving single stories can be solved by asking for information about the topic from educated sources and studying about the topic.
Another single story I've heard of is that everyone who plays video games plays Minecraft. I learned that story partly by knowing lots of people who also play Minecraft. Later on, I met people who didn't play or disliked the game and that gave me a second perspective on everyone playing games.
A game can help users experience a game in many perspectives by showing all the ways a place can be viewed at. Playing a game with a castle may influence a medieval game style, but it's about time travel. It can show further into the by telling you the pros and cons of that topic. The game style influences the user in a way, but it should modify itself to provide a good, multiple perspective game.
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