Monday, September 23, 2013
Paper Prototype
Here is my Paper Prototype.It isn't the best but it works. The paper prototype is what can give and early visual to the game maker and the player. It gave me a feel for what the environment we will be in and what will be there. The video also shows how it should be played without the story implemented yet. Some problems the paper prototype solved for me are problems such as where props and hidden objects will be placed. It also solves my problem of what will the scene feel like and what it will influence.
Friday, September 13, 2013
Plan Game Scene
After choosing my topic, chemistry, I need to make a scene that matches with the topic. My vision for the game is that it will take place in a laboratory. The laboratory will be in a pristine shape where it is clean and spotless. The props will include shelves of science books, tables and counters with vials and strange science contraptions, and computers. The objects that I will hide will be objects that are a specific type of matter and decoys will include the wrong types of matter.
What excites me about this game is that the game scene matched the topic. The lab is a perfect place to find chemistry occurring. The other thing that excites me is the scenery. The scenery should influence players to look for stuff and admire the sights in the setting. Finally, the objects will cleverly blend in where they are in plain sight such as vials but you have to study them before clicking so you don't click the incorrect item.
What excites me about this game is that the game scene matched the topic. The lab is a perfect place to find chemistry occurring. The other thing that excites me is the scenery. The scenery should influence players to look for stuff and admire the sights in the setting. Finally, the objects will cleverly blend in where they are in plain sight such as vials but you have to study them before clicking so you don't click the incorrect item.
Choose Learning Topic
I like the idea I chose because it forms a good theme for science. Matter is an important subject and I believe people must know about it. That is why my idea for a chemistry formed. The setting of a should match with the theme and it should be more of modern or futuristic theme to match with science. It also should explain through being fun that chemistry is important and isn't easy.
Monday, September 9, 2013
Play to Learn Part 1
I learned from the games I played for Play to Learn Part 1 about game design in a review like manner. Some game ingredients I had forgotten made me remember what a good idea they were. I did learn a new thing where I could use in an interesting way are when finding a thing, you are given a small message that says you are correct/incorrect and maybe a brief history or reason for your result.
I can use the new game ingredients in a game lots of ways. I could make a scoreboard with objectives and a message box that pops up telling you about your result and why. I could also use a timer, scoreboard, and text-boxes to guide you along. My last idea is having points on a scoreboard direct you along or help somehow in the game to boost your character's stats or abilities.
Friday, September 6, 2013
Course Overview
This year in Globaloria I am looking forward to making the team game. I want to make a fun educational game that involves science or mathematics to teach players about certain topics while they play a fun, interesting game. I also want to learn more about Flash so I can make an awesome game.
Thursday, September 5, 2013
Join the Community
Wiki help is what we are going to use to get help, but it isn't always reliable or understandable. We should talk to friends and classmates for help when Wiki Help is unclear. One way they can help you on projects is they can provide information or help with code. They can also guide you through the topics on the Globaloria Wiki. They can even show you errors in code and on your projects page.
I can help classmates on Globaloria by directing them through the lessons so they aren't stuck. I can look at their code and if it is clear to me, I can help them by showing them where their error is. Lastly, I can show them where to be an what to do when to do it so they don't get confused or left behind.
I can help classmates on Globaloria by directing them through the lessons so they aren't stuck. I can look at their code and if it is clear to me, I can help them by showing them where their error is. Lastly, I can show them where to be an what to do when to do it so they don't get confused or left behind.
Tuesday, September 3, 2013
The Single Story
A single story is a single perspective, or view, of a topic. What it means by having a single story is that you only see one side of a topic, like a stereotype. For example: A single story about computer users is that they are nerds. That means that some people only think that computer users are stereotypical when in fact not all computer users are nerds.
A single story that I know of is that Matthew only codes. What is missing is that we don't know what else he does. Asking Matthew what he does may result in giving you another perspective. Solving single stories can be solved by asking for information about the topic from educated sources and studying about the topic.
Another single story I've heard of is that everyone who plays video games plays Minecraft. I learned that story partly by knowing lots of people who also play Minecraft. Later on, I met people who didn't play or disliked the game and that gave me a second perspective on everyone playing games.
A game can help users experience a game in many perspectives by showing all the ways a place can be viewed at. Playing a game with a castle may influence a medieval game style, but it's about time travel. It can show further into the by telling you the pros and cons of that topic. The game style influences the user in a way, but it should modify itself to provide a good, multiple perspective game.
A single story that I know of is that Matthew only codes. What is missing is that we don't know what else he does. Asking Matthew what he does may result in giving you another perspective. Solving single stories can be solved by asking for information about the topic from educated sources and studying about the topic.
Another single story I've heard of is that everyone who plays video games plays Minecraft. I learned that story partly by knowing lots of people who also play Minecraft. Later on, I met people who didn't play or disliked the game and that gave me a second perspective on everyone playing games.
A game can help users experience a game in many perspectives by showing all the ways a place can be viewed at. Playing a game with a castle may influence a medieval game style, but it's about time travel. It can show further into the by telling you the pros and cons of that topic. The game style influences the user in a way, but it should modify itself to provide a good, multiple perspective game.
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