Thursday, June 5, 2014

Present Final Game

Our team game's topic is about graphing in math. We want our players to learn how to graph, while giving them a similar example.

How did your team's ideas about the game topic change over time? Our team didn't make many changes, but in the beginning, we had some thoughts about our original topic and didn't think it could be made into a fun game.

Our team is comprised of three team mates, and our roles have changed over time. It used to be where Ethan would be the graphics designer, I was the coder, and Oskar was the one who helped build a story, but it changed where we all made our parts in the game, where I had the main part of the game though.

The research we put into our topic was with prior knowledge and research. All of my team has learned about graphing already, but it was good to do a little research prior to the game.

 The player will play our game by our game by following the directions provided by the GPS. You read the GPS, for example "Go To (4,2)", and using your knowledge of graphing and coordinate planes, you will travel to the destination. Our decision for the implementing of the topic was in a way that could be similar to the real world, and thus, while playing, you can still learn.

For me, my favorite resource to help me learn are classmates. Team Zungry helped us in some issues, and that is what we did to resolve some issues.

The hardest topic for me to do was the implementation of graphing in our game. We overcame this with our idea of the GPS being a graph, and this leads me to say how I am the most proud of how we got the learning topic in our game in a clever way.

What I think I should do with my team's game is finish the game all the way to the final boss. This game could have an impact on our community as it can help them with the tough topic of graphing, and thus, people may not have as much as a hard time with graphing.

Wednesday, May 28, 2014

Tune Game

Play-testing is important to the game as well as the game designers for many reasons. First off, having someone other than you play a game can get rid of bias and challenge how good you think your game is. Having others play-test also can help find bugs and glitches. You may not try to find them, but their are some people who like to find bugs and ways to bypass obstacles in the game. Play-testing can also improve your game's function-ability as a whole. That way, you can add the play-tester's ideas to your game, some of which you could never have thought up with a play-test.

Thursday, May 22, 2014

Playtesting

The feedback on my teams game wasn't the best, but what I saw while having the other team play was that the directions to objectives was a little confusing. I was thinking that what I could add to the game is a system for moving to points, so instead of saying "Go To #", I would say move left #, move up #. Less surprising feedback was the building glitch, but if people don't go out of their way to find glitches in the game, then it's fine.

Thursday, May 15, 2014

Combine Files

What our team did to combine files was we shared their flash drives with me, and I moved their files on to the main game. I edited the code to work with the current file, and this way, we had a working file with my team's work.

Friday, May 9, 2014

Build Game

Pseudo code builds the game's functionality, as it helps people read code. If there is code that moves the character, if somebody writes above the code ' //This moves the character up ', that would tell people reviewing the code and team members editing code know exactly what the code does, or is supposed to do.

Tuesday, April 8, 2014

Presenting the Demo

 We want people to learn how to read a graph and how to graph. Most importantly, we want people to learn how to find points on the graph

Our game idea could have been a game about Newton's laws or another racing game that dealt with fractions, but neither of those ideas were agreed upon, as neither were as fun as our current game.

We work together as I will code the game, and give ideas on how my team can help on the game. My team will draw, test it's function-ability, and edit the team page when needed.

Some research that has gone into our topic is plenty. The websites gave us better knowledge to expand upon my own, and if anyone else in my team needed help, it could help them with the math topic.

Some actions your character will take are driving, shooting, and going to destinations. You will use the arrow keys to drive, space bar to shoot, and drive to specific destinations to win.

The most useful Flash tools to me are the line tool, the rectangle tool, and the paint bucket tool. They have been very accurate and normal looking, offering a more appealing game.

Our most difficult challenge the glitch that occurs when you drive into obstacles, where you become stuck. Our car has four faces, the front, back,  and the left and right sides, but driving into obstacles in certain ways can get you stuck. I have a solution that is a lazy way out, but if you become stuck, you can get moved back to the coordinate point (0,0). The programming feature I am the most proud of is our character creator. It allows you to currently change your character's color, but I would like to add a way to change your car type to a truck or van.

My next steps for the game is to add more enemies, add shooting, finish the boss, and add more destinations. With the destinations, you will head to them, getting power ups, weapons, and finally finding and fighting the boss. I plan to have my game played by math teachers and they're classes, as well as have this game viewed and liked by professionals. The game may impact the community in different ways, as offer a fun way of learning how to use graphs, as well as teach people how graphs come in useful in the real world. This leads me to tell how it will help others in math, as it is a challenging subject that not many people enjoy learning.

Monday, March 24, 2014

Assembling the Demo

We have plenty of buttons in our game. We have the splash screen and we have the character creator screen. Then, there are buttons to allow you to progress through the story. I don't have any other ideas for the buttons, but I can certainly find ways to get past that obstacle.

For some Flash help: help.adobe.com