Wednesday, May 28, 2014

Tune Game

Play-testing is important to the game as well as the game designers for many reasons. First off, having someone other than you play a game can get rid of bias and challenge how good you think your game is. Having others play-test also can help find bugs and glitches. You may not try to find them, but their are some people who like to find bugs and ways to bypass obstacles in the game. Play-testing can also improve your game's function-ability as a whole. That way, you can add the play-tester's ideas to your game, some of which you could never have thought up with a play-test.

Thursday, May 22, 2014

Playtesting

The feedback on my teams game wasn't the best, but what I saw while having the other team play was that the directions to objectives was a little confusing. I was thinking that what I could add to the game is a system for moving to points, so instead of saying "Go To #", I would say move left #, move up #. Less surprising feedback was the building glitch, but if people don't go out of their way to find glitches in the game, then it's fine.

Thursday, May 15, 2014

Combine Files

What our team did to combine files was we shared their flash drives with me, and I moved their files on to the main game. I edited the code to work with the current file, and this way, we had a working file with my team's work.

Friday, May 9, 2014

Build Game

Pseudo code builds the game's functionality, as it helps people read code. If there is code that moves the character, if somebody writes above the code ' //This moves the character up ', that would tell people reviewing the code and team members editing code know exactly what the code does, or is supposed to do.