Monday, February 10, 2014

Trace Paper Prototype

This is the easiest and most incomplete part of our game: drawing the game. The paper prototype gave me an idea of what landmarks I could plop down on the game scene. Along with that, the city is still large, so I've added a way for you to move around.

Tuesday, February 4, 2014

Paper Prototype for the Globeys

Our paper prototype was a little hard to do, but it gave us another base for our game: the boss. We wondered how we could make these "destinations" useful to go to, as you get weapons and upgrades as you get to a certain area. The final place is where you fight the boss, and use your newly acquired upgrades and weapons to counter it. The boss still needs some thought, but we have most of the idea down.

Monday, February 3, 2014

Plan Game

  • WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.) How will you make sure your game is not hurtful to any group of people?
We are designing our game for people who are currently learning about graphing in math. This topic is a bit more simple, so it will be in the range of 5th-8th grade.
  • WHAT will your game teach the player about your topic? (Be specific!)
Our game will teach the player about following coordinates and using formulas to get to the destination. The coordinates include specific locations, and the formulas will have you go somewhere.
  • WHERE does your game happen?
Our game happens in a city with a map that acts like a graph. The city will be divided up into sectors, that are a block in size.
  • HOW does your game world teach the player about your topic?
The game will teach the player about graphing as they will follow their map as if it were a graph. They go to a specific coordinate or follow a formula to get upgrades to defeat the robots.
  • WHY is a game a better way of understanding your topic than a quiz?
The game requires you to use prior knowledge of graphing, but teaches it through hints and tricks you get through the game.