Monday, February 10, 2014
Trace Paper Prototype
This is the easiest and most incomplete part of our game: drawing the game. The paper prototype gave me an idea of what landmarks I could plop down on the game scene. Along with that, the city is still large, so I've added a way for you to move around.
Tuesday, February 4, 2014
Paper Prototype for the Globeys
Our paper prototype was a little hard to do, but it gave us another base for our game: the boss. We wondered how we could make these "destinations" useful to go to, as you get weapons and upgrades as you get to a certain area. The final place is where you fight the boss, and use your newly acquired upgrades and weapons to counter it. The boss still needs some thought, but we have most of the idea down.
Monday, February 3, 2014
Plan Game
- WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.) How will you make sure your game is not hurtful to any group of people?
- WHAT will your game teach the player about your topic? (Be specific!)
- WHERE does your game happen?
- HOW does your game world teach the player about your topic?
- WHY is a game a better way of understanding your topic than a quiz?
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