Monday, October 28, 2013
Play to Learn 2
I didn't learn much from these games, but the story, learning content, and animations and drawings. What I did see was that I can use multiple character choices, so you can either have more health or more speed. This can interact with players in a good way as they can be what suits them better.
Thursday, October 24, 2013
Adding Game Ingredients
Most of my problems with the game ingredients were the cause of other ones. My win screen originally showed up every time you collected one object, no matter what. I looked at the hidden score to try to fix the problem, but only "score" showed up. I got that fixed, and then I tried again and found out that the object still added to the score even after it was found. That is really what troubled me with my extra game ingredients.
Scoring in my Game
My game is not using score this time to tell you how well you are doing. Scroll over an incorrect object and you immediate lose. The scoring this time will be used as the way to win, but the objectives list will tell you how well you are doing and guides the player. Once you scroll over and object that is correct, the hidden timer will go up, and when you get a specific "score", notified by the objectives list as what you have gotten, you win. The only real problem I came upon was making the score. I had so much trouble , but when I got help, the game had a bug where even when the object was gone, you still got points. I edited that and finally got the game to work.
Wednesday, October 16, 2013
Hidden Objects Blog
To code my hidden objects was no big deal, but I changed my way of collecting them. Instead of clicking on the objects, which would be hard since I hid the mouse, you just need to scroll over them with "The Particle Collector". How it works is you must "equip" it, then look around the room at the now visible atoms. Scroll over them in order to win.
What I plan to code next is the objectives board. I don't want to go to the scoreboard since you won't be collecting every atom on the screen. It would be an unnecessary feature, so completing the objectives in order and without collecting anything else allows you to win.
What I plan to code next is the objectives board. I don't want to go to the scoreboard since you won't be collecting every atom on the screen. It would be an unnecessary feature, so completing the objectives in order and without collecting anything else allows you to win.
Thursday, October 10, 2013
Draw Background
Drawing in Flash is easier since I last used it, as I understand the tools better, but I still have trouble in general with drawing on the computer. On paper, I can draw a car without any trouble, while on the computer, even with filler tools, tracer tools, and other stuff, it still takes a while. My background is not that bad as compared to my last year's hidden object's background look. Boy, was that annoying to make.
Using Flash... Again
So I've started using Flash again. The same as always. I kind of want to use another language to make games but I can see some reason why we use Flash. That is what I feel about Flash this year.
For me, there are still plenty of challenging spots I've come across. I still have trouble with timers, magnifying glasses, and score boards. I can work with these by finding help, but it is still stuff I have trouble with. The easiest parts for me include moving objects with animations and code, drawing, making hit boxes, and some other stuff. This is what I find the most challenging and easiest.
For me, there are still plenty of challenging spots I've come across. I still have trouble with timers, magnifying glasses, and score boards. I can work with these by finding help, but it is still stuff I have trouble with. The easiest parts for me include moving objects with animations and code, drawing, making hit boxes, and some other stuff. This is what I find the most challenging and easiest.
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