Monday, May 13, 2013

Game Concept

Our team's game concept is about space facts. We will treat it like a game to explore our solar system. Our goal is to teach players about the features of our solar system such as our sun, gas and rock planets, asteroids, and dwarf planets. We will teach them by giving facts and hints and then you use the information learned to solve questions. From my past games, I have learned not to put too much into my game. I also learned much about the coding and ways to improve game design.

Wednesday, May 8, 2013

Present and Publish Game

       Our game, from Surprising Innovations, is a science game about biology. It is used to explain how plants survive and function with cells, and in this case, plant cells. It also is supposed to teach how chloroplasts and mitochondria function with cellular respiration and photosynthesis. It also teaches how viruses and infected cells work and how plants defeat them.

       Our team had the vision where you had 5 levels, each where a virus attack came randomly. Also, we thought of having a working day and night cycle. The player was supposed to complete photosynthesis and cellular respiration. We changed because of the tight time schedule so we never completed those visions. We got as far as adding a working virus and infected cell enemy.

      Our team was composed of three people: Me, Dylan, Luke, and Izzy. I was the main coder of our game. I made the viruses work and the game move from the main screen to other screens like the help screen or the first level. Luke was our sound engineer and team page editor. He added music to our game with the help of Izzy. He also kept our team page up-to-date by uploading new files and swf's. Izzy was our artist and pseudocode writer. She drew many scenes in our game, like the main screen. She also wrote pseudocode when needed.

        We researched about plant cells and viruses in our game. We knew many of the concepts about plant cells, but we learned a little more. We didn't know much about viruses so we had to research.

       The user can navigate through pages, move their plant cell, and "collect" resources. We did not complete the game and the closet we got was creating pages that you could navigate through and moving the plant cell.

        We did not see anything that could offend anyone in the game but our easter egg. We wanted to add that in to support a friend and to be funny. All other things in our game we believe you would have to try to be offended. For the "could be offensive" easter egg, to prevent offensiveness is to remove it.

       Some Flash resources we found useful were moving objects, drag and drop, and music. We used moving objects for navigating throughout pages and for enemy movement. We used drag and drop as WIP to move resources from the screen to the chloroplast screen. Music was added, just for fun, so you could listen to "epic" music.

       The most challenging topic for us was finding out how 
Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you overcome this difficulty? What programming features are you most proud of in your game?
Next Steps: What are you going to do with your game next? Who do you plan to show your game to? How will your game have an impact on your community? How could it change your school or neighborhood? Who will it help?