Wednesday, November 28, 2012

Build an Interactive Minigame

For the most recent minigame we made, it was easier than when we made our first game. The main reason was because we had been given a tutorial to make our game. My only problem was my fault so I couldn't finish the game or add anything I wanted to add. This game did turn out better on my part for Globaloria. I learned that I should that not everything will be perfect on my first try and I should try to remember all my materials.

My game involves you to use the arrow keys to move the bunny and get the carrot. Touching the carrot gives you one point. I didn't make it a game by adding the enemy, the wolf, and making work by it moves and make you lose points when you touch it. My actionscript has no known bugs and my game at least works. In my actionscript, it shows summary code telling how my script works. I'm just glad that I got a working, playable game.

Wednesday, November 7, 2012

Final Game

For my game, this is my final project. It has a splash introduction screen and an overlay drag-and-dropable objects as my hidden objects. My game's rules are to find the fractions of a shape. If you click on a full shape, it should have given you points but there is no difference because there is no score, which I wanted to add along with a magnifying glass. My game is nothing special, doesn't have a fun and educational side to it, and is, in my opinion, not a good game. Improvements to it could have been made if someone had helped me and the Wiki was more helpful (because I thought the Wiki didn't help me). Also, I just want a game without a deadline, but without a deadline would mean no game because I would slack off and not get any work done. For those who want to play my game: DylanJ2022's project page (make sure to be logged on the Wiki) and scroll down to "Present your hidden object game."